52: 13/11 13/8 |
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64: 24/14* |
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42: Bar/21 13/11* |
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64: Bar/15 |
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43: 13/9 13/10* |
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21: Bar/24 6/4* |
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31: Bar/21* |
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33: Bar/22 24/15* |
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43: Bar/21 6/3* |
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52: Bar/20 24/22* |
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XGID=aa-A--D-DAaAe----c-d-B--B-:0:0:-1:52:4:6:1:7:10 |
Pip=169-177 |
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64: Bar/21 11/5* |
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31: Bar/22 13/12 |
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21: 9/7 6/5 |
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44: 22/18*(2) 13/9(2) |
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42: Bar/21 6/4 |
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XGID=-----BCbD-a-ba--bc-d-C--BA:0:0:1:42:4:6:1:7:10 |
Pip=196-155 |
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1. | XG Roller+ | Bar/23 24/20 | eq: -0,296 |
| Player: Opponent: | 34,72% (G:6,94% B:0,30%) 65,28% (G:22,63% B:1,10%) | |
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2. | XG Roller+ | Bar/23 8/4 | eq: -0,303 (-0,007) |
| Player: Opponent: | 34,34% (G:7,15% B:0,30%) 65,66% (G:23,22% B:1,37%) | |
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3. | XG Roller+ | Bar/21 6/4 | eq: -0,337 (-0,041) |
| Player: Opponent: | 32,71% (G:6,35% B:0,26%) 67,29% (G:23,16% B:1,24%) | |
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4. | 4-ply | Bar/23 6/2 | eq: -0,361 (-0,065) |
| Player: Opponent: | 31,58% (G:6,10% B:0,21%) 68,42% (G:22,82% B:1,30%) | |
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5. | 3-ply | Bar/21 8/6 | eq: -0,327 (-0,031) |
| Player: Opponent: | 33,25% (G:6,21% B:0,24%) 66,75% (G:22,07% B:1,13%) | |
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53: 15/10 13/10 |
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51: 21/20 8/3 |
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51: 10/5* 6/5 |
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XGID=---AABBbC---aa-bbc-dAC--B-:0:0:-1:51:4:6:1:7:10 |
Pip=184-147 |
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1. | XG Roller+ | 12/7 8/7 | eq: +0,539 |
| Player: Opponent: | 77,17% (G:26,39% B:1,02%) 22,83% (G:3,42% B:0,13%) | |
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2. | XG Roller+ | 10/5* 6/5 | eq: +0,441 (-0,098) |
| Player: Opponent: | 72,43% (G:30,63% B:1,91%) 27,57% (G:5,08% B:0,24%) | |
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3. | 3-ply | 18/13 6/5* | eq: +0,357 (-0,182) |
| Player: Opponent: | 68,34% (G:25,62% B:1,46%) 31,66% (G:7,03% B:0,32%) | |
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4. | 2-ply | 13/8 6/5* | eq: +0,277 (-0,262) |
| Player: Opponent: | 64,36% (G:24,81% B:1,40%) 35,64% (G:7,51% B:0,30%) | |
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5. | 2-ply | 18/12 | eq: +0,274 (-0,265) |
| Player: Opponent: | 64,19% (G:22,63% B:1,58%) 35,81% (G:6,60% B:0,32%) | |
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Of course it was superiour to make the Bar-point to make a prime with 6 white checkers trapped behind. |
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52: Bar/18 |
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54: 13/9 12/7* |
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XGID=---AABBbC---aa-abcAcbC--B-:0:0:-1:54:4:6:1:7:10 |
Pip=182-141 |
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1. | 4-ply | 13/9 12/7* | eq: +0,389 |
| Player: Opponent: | 69,77% (G:31,75% B:2,68%) 30,23% (G:5,37% B:0,19%) | |
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2. | 4-ply | 18/14 12/7* | eq: +0,372 (-0,017) |
| Player: Opponent: | 69,27% (G:32,77% B:2,96%) 30,73% (G:6,59% B:0,50%) | |
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3. | 4-ply | 12/7* 10/6 | eq: +0,366 (-0,023) |
| Player: Opponent: | 68,66% (G:31,61% B:2,65%) 31,34% (G:5,49% B:0,21%) | |
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4. | 4-ply | 12/7* 6/2 | eq: +0,321 (-0,068) |
| Player: Opponent: | 66,78% (G:29,90% B:2,35%) 33,22% (G:8,70% B:0,51%) | |
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5. | 3-ply | 12/7* 7/3 | eq: +0,316 (-0,073) |
| Player: Opponent: | 66,31% (G:27,34% B:2,17%) 33,69% (G:7,42% B:0,34%) | |
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White don't need to think about getting gammoned or not - its all about recirculate pieces and not getting crunched in your own homeboard while keeping some timing. |
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32: Bar/23 21/18* |
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53: Bar/22* 10/5 |
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22: Bar/23 24/22(2) 8/6 |
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XGID=---aABBbC-------ccAccB-ABA:0:0:1:22:4:6:1:7:10 |
Pip=206-142 |
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1. | XG Roller+ | Bar/23 24/22(2) 5/3* | eq: -0,193 |
| Player: Opponent: | 39,86% (G:6,52% B:0,32%) 60,14% (G:33,12% B:2,41%) | |
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2. | XG Roller+ | Bar/23 24/22(2) 8/6 | eq: -0,220 (-0,027) |
| Player: Opponent: | 38,46% (G:7,29% B:0,36%) 61,54% (G:30,17% B:1,91%) | |
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3. | 4-ply | Bar/23 24/22 8/4 | eq: -0,235 (-0,042) |
| Player: Opponent: | 37,70% (G:8,04% B:0,35%) 62,30% (G:28,46% B:1,83%) | |
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4. | 4-ply | Bar/21 24/22(2) | eq: -0,238 (-0,045) |
| Player: Opponent: | 37,57% (G:7,52% B:0,34%) 62,43% (G:30,50% B:1,41%) | |
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5. | 4-ply | Bar/23 24/22(2) 6/4 | eq: -0,238 (-0,045) |
| Player: Opponent: | 37,60% (G:6,94% B:0,30%) 62,40% (G:29,57% B:1,69%) | |
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The computer points out that its better to go out on 23, make 22 point and then break own golden to try to get more checkers behind - getting better timing. Here you are only behind by 64 pips - its should rather be around 100-110 pips to be ideal. |
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64: 22/12 |
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63: 18/9 |
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XGID=----ABCbB----a--ccAccBBB--:0:0:1:63:4:6:1:7:10 |
Pip=198-132 |
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1. | XG Roller+ | 21/18 21/15 | eq: -0,214 |
| Player: Opponent: | 38,88% (G:6,21% B:0,27%) 61,12% (G:26,02% B:1,91%) | |
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2. | XG Roller+ | 18/9 | eq: -0,252 (-0,038) |
| Player: Opponent: | 36,94% (G:6,57% B:0,30%) 63,06% (G:27,42% B:1,51%) | |
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3. | 4-ply | 21/15 18/15 | eq: -0,248 (-0,034) |
| Player: Opponent: | 37,23% (G:5,89% B:0,23%) 62,77% (G:27,07% B:1,66%) | |
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4. | 4-ply | 18/12 6/3 | eq: -0,253 (-0,039) |
| Player: Opponent: | 37,00% (G:6,27% B:0,22%) 63,00% (G:28,30% B:1,52%) | |
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5. | 3-ply | 18/12 8/5 | eq: -0,256 (-0,043) |
| Player: Opponent: | 36,70% (G:6,56% B:0,31%) 63,30% (G:28,33% B:1,50%) | |
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this is inferior to 21-18 21-15! which makes the important bar point and free two backcheckers in the same operation. |
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11: 12/11 9/7 8/7 |
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53: 9/4 6/3 |
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65: 18/13 18/12 |
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63: 21/12* |
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43: Bar/22* 22/18 |
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41: Bar/21 8/7* |
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XGID=----BBBaB---Aaa-bbbccABB-A:0:0:1:41:4:6:1:7:10 |
Pip=194-122 |
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1. | XG Roller++ | Bar/21 12/11 | eq: -0,225 |
| Player: Opponent: | 38,35% (G:6,30% B:0,22%) 61,65% (G:27,78% B:1,44%) | |
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2. | XG Roller++ | Bar/21 8/7* | eq: -0,261 (-0,035) |
| Player: Opponent: | 36,56% (G:6,21% B:0,24%) 63,44% (G:32,30% B:2,08%) | |
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3. | 4-ply | Bar/21 4/3 | eq: -0,219 (+0,007) |
| Player: Opponent: | 38,71% (G:6,20% B:0,19%) 61,29% (G:27,96% B:1,45%) | |
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4. | 4-ply | Bar/21 6/5 | eq: -0,228 (-0,003) |
| Player: Opponent: | 38,23% (G:6,09% B:0,20%) 61,77% (G:27,85% B:1,42%) | |
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5. | 4-ply | Bar/21 5/4 | eq: -0,236 (-0,011) |
| Player: Opponent: | 37,86% (G:5,91% B:0,19%) 62,14% (G:28,46% B:1,47%) | |
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I hit to break the homeboard down on next move - to improve timing which isn't idle and should be more like 100 pips down. Computer indicates that the rule of not hitting checkers in backgames is the correct move here. |
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41: Bar/24 11/7 |
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44: 12/8 7/3 6/2 5/1* |
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XGID=-a--BBBAA---Aa--bbcccBBB--:0:0:1:44:4:6:1:7:10 |
Pip=189-124 |
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1. | 4-ply | 12/8 7/3 6/2 5/1* | eq: -0,377 |
| Player: Opponent: | 30,99% (G:3,26% B:0,08%) 69,01% (G:38,58% B:2,73%) | |
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2. | 4-ply | 8/4 7/3 6/2 5/1* | eq: -0,388 (-0,010) |
| Player: Opponent: | 30,49% (G:2,92% B:0,06%) 69,51% (G:38,87% B:2,69%) | |
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3. | 4-ply | 12/4 7/3 5/1* | eq: -0,429 (-0,051) |
| Player: Opponent: | 28,41% (G:3,17% B:0,09%) 71,59% (G:37,29% B:2,39%) | |
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4. | 4-ply | 12/4 7/3 6/2 | eq: -0,441 (-0,064) |
| Player: Opponent: | 27,75% (G:3,37% B:0,10%) 72,25% (G:33,77% B:2,01%) | |
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5. | 3-ply | 12/4 8/4 7/3 | eq: -0,442 (-0,065) |
| Player: Opponent: | 27,61% (G:3,70% B:0,18%) 72,39% (G:32,84% B:1,69%) | |
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The climax of this backgame. If you play this correct you understood alittle of backgames already. Its all about not getting crunched in own homeyard and since gammon or no gammon is close to equal for you at this score - go for the big play! |
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61: Bar/19* 19/18 |
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62: Bar/23 8/2 |
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51: 18/12 |
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51: 8/3 5/4 |
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XGID=-ABABA--A----b--bbcccBBC--:0:0:1:51:4:6:1:7:10 |
Pip=184-112 |
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1. | 4-ply | 8/3 5/4 | eq: -0,499 |
| Player: Opponent: | 24,97% (G:2,10% B:0,03%) 75,03% (G:36,62% B:1,75%) | |
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2. | 4-ply | 23/22 8/3 | eq: -0,527 (-0,028) |
| Player: Opponent: | 23,56% (G:2,09% B:0,03%) 76,44% (G:37,81% B:1,64%) | |
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3. | 4-ply | 8/3 2/1 | eq: -0,556 (-0,057) |
| Player: Opponent: | 22,15% (G:1,80% B:0,02%) 77,85% (G:38,25% B:1,85%) | |
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4. | 4-ply | 8/3 4/3 | eq: -0,567 (-0,068) |
| Player: Opponent: | 21,61% (G:1,51% B:0,02%) 78,39% (G:39,38% B:2,00%) | |
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5. | 3-ply | 8/2 | eq: -0,583 (-0,084) |
| Player: Opponent: | 20,75% (G:1,60% B:0,06%) 79,25% (G:40,89% B:2,07%) | |
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Im sure you understand why I play ace like I do here - it's to burn all 4's so you dont crunch'em. |
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32: 12/7 |
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XGID=-ABBC--------b--bbcccBBC--:0:0:-1:32:4:6:1:7:10 |
Pip=178-112 |
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1. | XG Roller+ | 12/10 12/9 | eq: +0,566 |
| Player: Opponent: | 78,37% (G:36,56% B:1,66%) 21,63% (G:1,80% B:0,03%) | |
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2. | XG Roller+ | 12/7 | eq: +0,516 (-0,050) |
| Player: Opponent: | 75,90% (G:35,96% B:1,67%) 24,10% (G:2,06% B:0,03%) | |
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3. | 4-ply | 12/9 7/5 | eq: +0,517 (-0,049) |
| Player: Opponent: | 75,98% (G:36,60% B:1,72%) 24,02% (G:2,02% B:0,08%) | |
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4. | 4-ply | 9/6 7/5 | eq: +0,515 (-0,051) |
| Player: Opponent: | 75,91% (G:34,82% B:1,89%) 24,09% (G:2,40% B:0,08%) | |
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5. | 3-ply | 12/10 9/6 | eq: +0,499 (-0,067) |
| Player: Opponent: | 75,09% (G:35,14% B:1,85%) 24,91% (G:3,47% B:0,08%) | |
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31: 23/22 4/1 |
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55: 12/7 6/1(3) |
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32: 22/19 21/19 |
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63: 7/1 7/4* |
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42: Bar/21* 21/19 |
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XGID=-BBBB-----------bbcBcaBBdA:0:0:1:42:4:6:1:7:10 |
Pip=173-78 |
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1. | XG Roller+ | Bar/23 19/15 | eq: -0,171 |
| Player: Opponent: | 41,22% (G:5,01% B:0,10%) 58,78% (G:33,12% B:1,39%) | |
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2. | XG Roller+ | Bar/21* 21/19 | eq: -0,214 (-0,043) |
| Player: Opponent: | 39,01% (G:5,91% B:0,13%) 60,99% (G:24,36% B:0,80%) | |
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3. | 4-ply | Bar/19 | eq: -0,166 (+0,005) |
| Player: Opponent: | 41,45% (G:5,55% B:0,11%) 58,55% (G:29,28% B:1,02%) | |
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4. | 3-ply | Bar/21* 23/21 | eq: -0,269 (-0,097) |
| Player: Opponent: | 36,29% (G:5,14% B:0,15%) 63,71% (G:25,58% B:0,39%) | |
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5. | 2-ply | Bar/21* 3/1 | eq: -0,396 (-0,225) |
| Player: Opponent: | 30,09% (G:3,68% B:0,04%) 69,91% (G:32,65% B:1,36%) | |
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It's far more important to get over the "3-prime" than beeing focused on holding 3 points. Thats why out on 23 and 19-15! is the best here. |
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21: Cannot Move |
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52: 19/12 |
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66: Bar/13* 13/1 |
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62: Bar/23 19/13 |
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32: 9/6* 8/6 |
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22: Bar/21 23/21 13/11 |
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64: 9/5 7/1 |
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52: 22/17* 17/15 |
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XGID=-BBBB------A-----abbdBBBf-:0:0:1:52:4:6:1:7:10 |
Pip=163-60 |
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1. | XG Roller++ | 21/14 | eq: +0,044 |
| Player: Opponent: | 51,75% (G:9,34% B:0,20%) 48,25% (G:28,23% B:0,82%) | |
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2. | XG Roller++ | 22/17* 17/15 | eq: -0,016 (-0,060) |
| Player: Opponent: | 48,84% (G:8,59% B:0,15%) 51,16% (G:25,15% B:0,76%) | |
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3. | 4-ply | 21/16 11/9 | eq: +0,040 (-0,004) |
| Player: Opponent: | 51,45% (G:9,56% B:0,28%) 48,55% (G:29,35% B:1,06%) | |
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4. | 4-ply | 23/21 22/17* | eq: -0,209 (-0,252) |
| Player: Opponent: | 39,32% (G:5,97% B:0,10%) 60,68% (G:34,65% B:0,77%) | |
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5. | 2-ply | 22/17* 11/9 | eq: -0,045 (-0,089) |
| Player: Opponent: | 47,30% (G:9,38% B:0,21%) 52,70% (G:26,00% B:0,85%) | |
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I hope for better possibilities to hit in the future. But white already have a rather strong 4-board and should hit when he knows he have the chance sais the computer. |
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53: Bar/17 |
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66: 22/10 15/9 11/5 |
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21: 17/15* 15/14 |
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55: Cannot Move |
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21: 7/6 7/5 |
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33: Bar/22 21/18(2) 9/6 |
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53: 14/6 |
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63: 18/15 18/12 |
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51: 5/Off 1/Off |
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31: 15/12 6/5 |
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XGID=-BBBBAA-----A--A---dd-ABe-:0:0:1:31:4:6:1:7:10 |
Pip=126-49 |
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1. | XG Roller+ | 15/11 | eq: -0,205 |
| Player: Opponent: | 39,77% (G:0,00% B:0,00%) 60,23% (G:36,24% B:1,63%) | |
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2. | XG Roller+ | 15/12 6/5 | eq: -0,226 (-0,021) |
| Player: Opponent: | 38,71% (G:0,00% B:0,00%) 61,29% (G:35,77% B:1,45%) | |
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3. | 4-ply | 15/14 12/9 | eq: -0,257 (-0,052) |
| Player: Opponent: | 37,17% (G:0,00% B:0,00%) 62,83% (G:37,50% B:1,61%) | |
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4. | 4-ply | 12/8 | eq: -0,264 (-0,060) |
| Player: Opponent: | 36,78% (G:0,00% B:0,00%) 63,22% (G:37,61% B:1,64%) | |
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5. | 3-ply | 12/9 6/5 | eq: -0,288 (-0,084) |
| Player: Opponent: | 35,58% (G:0,00% B:0,00%) 64,42% (G:35,77% B:1,30%) | |
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52: 6/1 5/3* |
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42: Bar/21 12/10 |
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32: 6/3 5/3 |
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51: 12/6 |
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41: 5/1 5/4* |
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51: Bar/20 10/9 |
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52: 6/4 6/1 |
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22: 20/12 |
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32: 4/1 3/1 |
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51: 12/6 |
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XGID=-BBBBBA--A--A--------abBj-:0:0:1:51:4:6:1:7:10 |
Pip=103-20 |
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62: 4/Off 3/1 |
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XGID=-BBBBBB--A-----------abBj-:0:0:-1:62:4:6:1:7:10 |
Pip=97-20 |
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1. | 3-ply | 4/Off 3/1 | eq: +0,453 |
| Player: Opponent: | 72,65% (G:31,21% B:0,00%) 27,35% (G:0,00% B:0,00%) | |
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What a hit! And what a late turn of the game!? |
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11: 23/22* 9/6 |
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11: Cannot Move |
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32: 22/17 |
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62: Cannot Move |
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53: 23/20 17/12 |
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63: Cannot Move |
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62: 20/18 12/6 |
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43: Cannot Move |
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21: 18/16 6/5 |
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42: Cannot Move |
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XGID=aBBBBCC---------A-------k-:0:0:-1:42:4:6:1:7:10 |
Pip=69-36 |
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53: 16/8 |
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53: Cannot Move |
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62: 8/Off |
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62: Cannot Move |
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62: 6/Off 5/3 |
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42: Cannot Move |
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41: 4/3 4/Off |
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31: Cannot Move |
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51: 6/5 6/1 |
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51: Cannot Move |
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XGID=aCBD-C------------------k-:0:0:-1:51:4:6:1:7:10 |
Pip=34-36 |
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41: 5/Off |
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51: Cannot Move |
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63: 5/2 5/Off |
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62: Bar/17 |
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42: 3/Off 2/Off |
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43: 17/10 |
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52: 3/Off 2/Off |
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41: 10/6 1/Off |
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63: 3/Off(2) |
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33: 6/Off 1/Off(2) |
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XGID=-CA----------------a----j-:0:0:-1:33:4:6:1:7:10 |
Pip=5-16 |
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63: 2/Off 1/Off |
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64: 1/Off(2) |
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52: 1/Off(2) |
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XGID=-B----------------------f-:0:0:1:52:4:6:1:7:10 |
Pip=2-6 |
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1. | 3-ply | 1/Off(2) | eq: +1,000 |
| Player: Opponent: | 100,00% (G:0,00% B:0,00%) 0,00% (G:0,00% B:0,00%) | |
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A really interesting game that show this: Never give up before the Fat Lady sings and try last case strategies like backgames, bananasplitting and spreading out your own checkers in your homeyard when needed. Good luck with your next backgame, Pal! |
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Wins a Single Game 1pt. |
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